![]() LZDoom is, according to latest posts by drfrag, moving away from its intended purpose and is now looking into rendering using the SoftPoly II backend.ĭoom's problem is that it's a deterministic lockstep simulation that can butterfly-effect its way into chaos at the slightest deviation. These are the last official builds based around the OpenGL 2.0 before support for that was moved to a Vintage build, and later on taken over by LZDoom. In order to have any kind of upgrade that would make sense on a LTS approach, Zandronum should move to GZDoom 3.4/3.4.1. However, i do agree that the current codebase is quite outdated, though the codebase is stable As Graf says, this would require an extensive rewrite.Īs Zandronum is multiplayer focussed, one of the key aspects (i assume) should be stability, hence why an old build is used. Moving to a new GZDoom build with new features like ZScript is very much different from how Zandronum scripting occurs. These got introduced with the arrival of the ATI Radeon 9700 Pro, all the way back in 2002 (!)Īs GZDoom moved to new OpenGL versions, these usually came in the form of significant code changes, whereby legacy API support was redelegated or just outright scrapped altogether. This is a build from 2014 and its one of the first builds to implement OpenGL 2.0 support. Zandronum is currently based on GZDoom 1.8.6. There's also the possibility Zandronum could merge with LZDoom (A more system-compatible version of GZDoom for lower end computers) and receive it's features too, hence ZDoom instead of just GZDoom. There was a discussion over at the Zandronum forums about this back in 2012, back when 3.0 was still under it's rather long development cycle, but now that 8+ years have passed, and now that GZDoom is well underway with version 4.3.3 and above, do you think that it might be time for Zandronum to merge back into the ZDoom family, or do you still think Zandronum could still be it's own thing? There's also very little activity going on over at the Zandronum forums, only about 5 or so posts every month, I think. I've also noticed that Zandronum hasn't really updated in quite a while, the last developer update being months ago, I don't know if that's due to them trying to integrate the netcode with newer versions of DECORATE/ZScript, or if they're taking a break from development, or if it's even being continued at all. While in terms of singleplayer, this isn't really much of a hassle (save for the vanilla purists who don't seem to be all too happy about that), I have noticed that this causes many of the mods I play to be completely incompatible with Zandronum, and by extension, TSPG's services. I don't know if this has been asked before, but I figured I'd put this here since this seems like a good place to do so.Īnyways, I've noticed that there's been quite the divide of mod compatibility ever since ZScript (or an overhaul of ZScript, I don't entirely know) was introduced, given that a mods I've seen over at the ZDoom forums seem to require newer versions of GZDoom, and maybe LZDoom compatibility if you're lucky.
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